Meta Horizon Worlds v102 Release Notes

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Meta Horizon Worlds V102 is here! This week, we fixed a few bugs that were impacting world editing and collaborators, as well as started to test a new feature called quests.

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Complete quests and earn exclusive rewards for avatars

You may have seen us testing out a new feature where people can complete quests and earn exclusive rewards for their avatar. We will continue to roll out this feature in the coming weeks and more people will have access to check it out in Giant Mini Paddle Golf, a new Horizon world where players play mini-golf across a tropical island landscape filled with larger than life characters including a giant crab and kraken.

Those in the test group will see a new “Quests” icon in their Identity Panel, which will open the new quests board to show 6 quests (e.g. Get a Hole-in-one) and the rewards to be earned (e.g. Sea Captain Costume). With one click, travel to the world to get started. We’re excited to introduce this feature and hope to roll out to more people over time.


Bug Fixes


General

  • Some people were having trouble canceling a party invite; this has been fixed in V102.

Creators

  • We fixed a bug that was causing selection boxes to remain visible after switching into preview mode from edit mode.
  • In rare cases, the "Edit World" button was not appearing for collaborators after accepting a collaboration invite. This should be fixed and reliable now.
  • We fixed an issue where avatar thumbnails were not aligning on leaderboards.
  • There was an issue where creators were reporting Build Mode was down; this has been fixed.

Known Issues


General

  • Some people are getting unexpectedly kicked back into their home world while exploring in other worlds.
  • Custom world doors aren’t showing up correctly in Arcade and instead displaying the default door visual.
  • Some people are experiencing headlock (the frame freezes for a few seconds) upon entering Venues.
  • First recommended screenshot is blurry on the Bug Reporter tool.

Creators

  • "Move to" codeblock is not working for some objects that have sub-groups that are animated and published.
  • We’re investigating community reports that the blank world is missing from Build Mode.