Meta Horizon Worlds v140 Release Notes: Introducing a Fun New Follow Gesture + Drone Camera Mode

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Meta Horizon Worlds v140 is here! This week, we’re beginning to roll out an easier way to stay connected with people you meet in Worlds, a new camera mode for hands-free content capture, some improvements to personal boundary, and a new way to help “party travel-ers” stick together and head to the same instance of a world.

High Fives for New Friends!

We just shipped a fun new social feature that makes it easier to follow—and then stay connected with—people you meet in Worlds. After meeting someone new, you can now high five each other and hold the pose for two seconds to automatically follow each other. What a way to celebrate making new friends!


Introducing Hands-Free Capture With a New Camera Mode

We’re rolling out a new camera mode that many of you have requested: drone mode! Now you can capture third-person videos of yourself, take a video while holding objects, and multitask while staying present in the moment. Because this is a gradual rollout, some people may not have access right away.


Updates to Personal Boundary

We’re testing an updated version of personal boundary that enhances protection and comfort for situations where others may get too close. Avatars will now fade faster, so your personal bubble feels even more intact. We’ve also made adjustments to the physical barrier to allow you to more easily participate in positive, interactive social gestures, like high fives and fist bumps, while still maintaining a boundary of roughly a few feet preventing others from getting too close.

We’re testing these changes based on feedback from the community, and we’re rolling this out slowly. Your personal boundary settings won’t change and can be adjusted at any time based on your comfort by going to Settings > Safety.

Quality of Life Improvements


General


  • We’re starting to roll out an update to the world details page that displays the maximum number of players that can be together in an instance of a world. This should come in handy when your group wants to party travel into a world and you want to be sure that the world can accommodate your entire group.

Highlighted Bug Fixes

Here are some highlighted bug fixes for this week’s release.

General


  • We fixed a bug where some audio effects were missing after traveling between worlds.
  • We fixed a bug where the player position momentarily existed beyond the indicated position of the teleport indicator, which would cause onTriggerEnter events to fire when the player wasn’t necessarily within the trigger.
  • We fixed a bug where opening the universal menu would cause triggers to reset.

Creators


  • We fixed a bug where some objects in Edit mode had larger than normal collision bounds for grabbing.
  • We fixed a bug where objects without physics didn’t reset their transformation when the world was reset. This mostly affected gizmos such as VFX, audio, projectile launcher, and others.

Select Known Issues

Here are some of the known issues the Worlds team is currently investigating.

General


  • We’re aware that sometimes worlds are loading as empty worlds. A workaround for this is to leave the world and then navigate back to it again.

Creators


  • Tagged collision events require a world restart before working as expected.
  • Scripts attached to a duplicated object are executed even when the world is stopped.