Oculus at GDC 2017: Demos, Talks, and More
GDC is next week, and we want to give devs and fans a rundown of our plans for the show. This year’s attendance is expected to top 27K game designers, developers, and more. With an amazing lineup of 500+ conference sessions—including over 50 talks devoted to VR, plus dedicated programming through VRDC—GDC has something for everyone. We can’t wait to hit the show floor!

Demo Details and Expo Extras
Be sure to visit us in the North Hall, Booth 1014! We’re hosting a daily meet-and-greet with Oculus co-founders, content leads, and our Developer Relations team during the expo from 2:00 – 3:00 pm. Stop by to talk shop, share feedback, or just discuss the state of VR gaming.

We’ve got some action-packed games to demo for Rift and Touch. Battle the Zed horde in Killing Floor: Incursion from Tripwire, and mow down waves of rogue robots in Epic’s much-anticipated Robo Recall.
On the mobile front, we’re showcasing fan favorites for Gear VR.

Engage in multiplayer deep-space battles with Anshar Wars 2 from OZWE, slay zombies with an array of weapons in Pixel Toys’ Drop Dead, rattle your nerves with jump scares courtesy of Face Your Fears from Turtle Rock Studios, and tear up the countertop in Codemasters’ Micro Machines VR Racing.
We’ve also partnered with Epic Games and NVIDIA to host a daily Robo Recall high score competition, so you can test your skills against the game industry’s best and brightest. Swing by any of our booths to participate—or just to score some swag.
Timely Talks and Powerhouse Panels
For those of you with conference passes, here’s a breakdown of where you can catch Oculus across the various GDC content tracks and VRDC:
- Producer Bootcamp: Embracing Ambiguity—How to Do Good Work When You Don’t Know What to Do (10:00 am)
- Oculus Story Studio’s Dear Angelica: Inventing, Integrating, and Rendering Quill (11:20 am)
- Refocusing on VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? (11:20 am)
- The Future of VR and Mobile Graphics (2:40 pm)
- The Interaction Design of Oculus Medium: Sculpting in VR (3:50 pm)
- Producer Bootcamp: Producer Panel (4:00 pm)
- VR 201: Lessons from the Frontlines (11:00 am)
- High Quality Mobile VR with Unreal Engine and Oculus (3:30 pm)
- Success in Mobile VR Development (11:30 am)
- Building Multiplayer Games on the Oculus Platform (11:30 am)
For more information and a full schedule, please visit gdconf.com.
See You at the Show
We hope you’ll visit us in Booth 1014. Can’t make it to GDC? Be sure to like us on Facebook, follow us on Twitter, and check back here on the blog for some exciting news next week!
— The Oculus Team


