
Stiff_BoynanaApr 11, 2023 at 7:06 AM
The most interesting game I've playedOh boy where do I start. Cleric and Goblins was a game I have no history on in terms of ambition to play, its a dungeon crawler with by far the hardest gameplay in my experience.
In terms of the overall combat, the goblin enemies are very varied, they are literal statues when you try and attack them, on another note it is hard to determine when you are dealing damage, the physics work okay, armor and weapon collision need no prior input. Sometimes direct hits from blades will bounce right off as if their skin was steel.
The weaponry slip out of your hand from fast movement or minor bumps in terrain which is profoundly irritating, also makes no sense when you can professionally flip bladed weapons with ease. However it is a great feature if balanced out more, perhaps enemies can disarm you instead or swinging too much will loosen grip.
The weight of long weaponry is extremely heavy, needs more compensation.
The physical gripping and force grip is very wonky, you cannot reach fully to the ground no matter the height setting which aces difficulty when picking up items in certain conditions. The force grab ability needs close proximity and precise targeting or perhaps it is not configured correctly.
The cleric, a stressful and obnoxious figure. I am completely clueless on the nature of games like these but the cleric appears too unprincipled, she's pretty much invincible which makes her less of a priority, the goals and logic are in the sky and she makes really weird noises. The cleric walks out the tavern, gets kidnapped forcing the protagonist (player) to return the favour by rescuing the cleric. This scenario repeats in increasing difficulty.
The gameplay needs variety, maybe traps and different enemies can be present in dungeons, a bit of story and reason can bring customers to invest in the game. There could be an upgrade system in which you increase strength, defence, armour, weaponry, abilities, etc.
What is good about the game is the simplistic idea overall, the challenge is there and it is possible to win. You can use coins as landmarks, perhaps there should be a currency which is affected by said landmark feature. The adrenaline when the cleric is rescued and are both tasked with a hasty exit is awesome, the music and the potential power of constant regeneration brings out an inner berserk.
With absolute determination this game can go places, and I just realised I wrote an unnecessarily long review. Do not take the cons into heart because I have hopes for this.