
Fa1coneriFeb 21 at 4:37 PM
Middling at bestFinal update because this is tedious:
Brah, you're coming here and repeatedly engaging because you don't like what I have to say. Not only that, your initial response of I didn't play your game is akin to slander because I gave you a low score and you think people should ignore it.
1. At least 30% of the puzzles are repetitive across the half a dozen actual levels, and it's not just wires, but knob turning and those silly things. Even that amount of repetition is too high.
2. I never said all games I said many get fake reviews and any sane person who isn't obsessed with free gorilla nonsense can see that.
3. I'm well aware of your status as an indie developer, trying something different. However, elements like high fiving a floating hand to teleport across a barrier isn't as engaging as you might think.
4. Sorry you don't like what I have to say, understand that not everything hits home here, and maybe use this as a lesson for the next game.
Oh and this right here is not a newspaper, this is a platform where I and other users are allowed to share our uninhibited views - it's why there's so many low effort games with reviews that put lipstick on a pig.
Edit for the developer who can't take criticism:
I review VR games for a newspaper and played this before it even released. It's NOT good. Your puzzles are repetitive, the overarching "story" isn't engaging, and interactions are shoddy at best.
If you want to try and negate the comment about bots, go ahead. It's common knowledge that MANY games are bombarded by fake reviews. Yours is no different. As for some of the more legitimate 5 stars, well maybe those people are biased and happy to give a high rating when they receive a free game.
You want to know why I mention better games in the same genre, it's so people spend their money on games that are worthwhile.
Your game is not good. Deal with it.
Oh and nice try at discrediting me.
For the first escape room game of the year, the genre is not represented well.
I appreciate what the developers are trying to do, and you can come to your own determination about graphics, audio and the like yourself.
The interactions are better than some other vr escape room games, but things aren't fluid like they should be. Sometimes it takes multiple attempts to grab something and even with the distance grab it doesn't work unless you're within a very close proximity.
The puzzles are quite repetitive with a lot of finding cables, turning knobs and flying drones. It’s actually rather nice when a new puzzle appears as it pulls you out of the monotony. Other reviews are right, you do have to think here, but even then it's not as if we're doing a mensa level puzzle.
If you want a good escape room, the House of Da Vinci is your best bet. This game is certainly no where near as good as the bots and paid reviewers say.
Don't listen to the 5 star reviews.e
Developer responseFeb 22 at 8:32 AM
The reason I continue to engage is because I value constructive feedback and keep hoping you'll provide it rather than continue to respond with vitriol and accusations which speaks for itself. And because people deserve to hear both perspectives. If you want to give it a low score, I have no issue with that, I don't think people should ignore it, it is one perspective. Constructive criticism gives specifics. Your categorization of some puzzles as "wires, knob turning, and those silly things" makes it clear that's not your thing, but for many people it is. Other people appreciate the expansion, variation, and combination of those with other elements. If there's any doubt about the reviews here, many of those folks are part of the Discord community, you can join and see their ongoing participation. The game is not like Da Vinci and isn't trying to be, it is a very different experience by an indie, not a big studio. Reading through your review on The Dialog, I see that Rhythm games are not your thing either. The 30 track auto-choreographing dance game was not added on, it has always been a core element. Yes, the match 3 shooter was added late, but was 2 months of development building on existing core tech. You feel these are "silly" but don't provide details. It is hard to respond to "silly" and "nonsense" without details. Perhaps you'll consider dropping the vitriol and providing constructive specifics as others journalists have.