
Teh_SucculentDec 21, 2019 at 11:19 AM
Same foundation. Different executionTo start off, Budget Cuts 2 feels far too similar to the original game to be called a proper sequel, as much of the HUD, music, and general mechanics have been left alone. This would be okay, but when you factor in the playtime of about 5 hours maximum, it seems like this game should be cheaper than it is. I would like to clarify though, that for every negative about this game, there is a positive. Though Budget Cuts 2 doesn't build on the original very much, the original was still good. The issue is that the places where the sequel tries to add need support in other ways, mechanical or sometimes technical. To start off, Budget Cuts 2 builds more on the universe of the world, as any good sequel should do, and the game does this well. Another thing that a sequel does is raise the stakes, and Budget Cuts 2 does this also. The issue here is that the stakes have been raised by adding new environments. The environments themselves are certainly not the issue, it was incredibly nice to get to play on rooftops or in a factory, but when these new places are connected by just more buildings that all look the same as the one the first place took place in, things start to blend together. Another problem that comes from the new environments is that the larger expanses show the fairly low graphical power that the game has. I said earlier that the game does not build on the primary mechanics very much. The game has changed a few key things, which I think distance it from what the original was. The puzzle solving and stealth are still amazing, but the stealth harly exists. Because of things like the ability to quietly or quickly moving through portals and the bow and arrow, the need for stealth drops off quite dramatically. Now instead of offices with cubicles full of patrolling security gaurds and back doors or vents for the player to hide in, you have cubicles with an upper balcony with 5 - 6 security gaurds, to simply shoot at. Budget Cuts 2 is primarily an action game.