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Eye Tracking Privacy Notice
META QUEST

Eye Tracking Privacy Notice

Effective from 5 September 2025

What data is collected to provide eye tracking

Eye tracking function

When you choose to enable eye tracking on the headset or in a specific app, software on the Meta Quest Pro headset analyses images of your eyes ("raw image data") to create an estimate of where your eyes are looking ("abstracted gaze data"). The raw image data is processed in real time on your headset and deleted once processing has been completed. We do not collect or store raw image data from the eye tracking feature on Meta servers. The abstracted gaze data is generated and overwritten in real time on your headset and processed on device or Meta servers to animate your avatar's eye contact and facial expressions, improve the image quality where you are looking and/or to interact with virtual content. For example, if you choose to give an app offered by Meta access to your eye tracking data, the abstracted gaze data may be processed on Meta servers in order to animate your avatar's eye contact and facial expressions in a multiplayer scenario. If you choose to calibrate eye tracking, the calibration data will be stored on your device until you've chosen to delete this data in your device settings or you've deleted your account.

Eye tracking calibration

If you complete calibration, your headset will generate and store a set of numerical correction factors for each eye ("calibration data") so that the headset software can more accurately estimate the direction of where you are looking. For example, calibration data allows the software to correct for glasses, contact lenses and general inaccuracies of the software. Calibration data is only stored on the headset except in the event of a headset crash (see more information below), and is not shared with any apps. If you no longer want your headset calibrated or no longer wish to use the device, you can delete your calibration data at any time by going to Settings, selecting Movement tracking and then Eye tracking. Click Delete next to Calibrate eye tracking. Otherwise, the data will be deleted when you delete your account.

If you enable eye tracking without calibrating, the headset will still process your data as described in the "Eye tracking function" section but without the calibration data, which may limit the accuracy of the feature.

If another person uses your account on your Meta Quest when you have enabled eye tracking, the raw image data, calibration data and abstracted gaze data (collectively, "eye tracking data") from such person may also be processed unless they turn off the feature. You can only permit other people to use the feature through your account if they have enabled it through their accounts or if you are their legally authorised representative.

Other data

We also collect and retain certain data about your interactions with eye tracking as required for the feature to work properly and to provide the feature, consistent with our Supplemental Meta Platforms Technologies Privacy Policy. For example, we collect and retain information about tracking quality and the amount of time that it takes to detect your eyes. If you have chosen to share additional data with Meta, we collect additional data about how you use your headset (including eye tracking) to help Meta personalise your experiences and improve Meta Quest. Learn more. Data sent to and stored on our servers will be disassociated from your account when we no longer need it to provide the service or improve the eye tracking feature. If you delete your account, the data associated with your account will be deleted or disassociated from your account.

Headset crash logs

If your headset crashes, we send crash logs about your headset to our servers, which may contain recently generated abstracted gaze data, calibration data and other information about your interactions with the eye tracking feature consistent with our Supplemental Meta Platforms Technologies Privacy Policy. Crash logs will not include raw image data of your eyes. Crash logs will be stored on Meta servers until no longer necessary to provide the service or until your account has been deleted – whichever comes first.

What data is shared with apps

You can see if an app supports eye tracking before you download or purchase the app. The app's product page will include the Oculus eye tracking icon indicating that the app supports eye tracking.

When you enable eye tracking on your device and use an app from the Meta Horizon Store (including the Rift Store) that uses eye tracking, you'll be asked to give the app access to your eye tracking data. You can choose not to allow access. If you choose to allow access, the app will receive your abstracted gaze data in real time while you are in the app. Raw image data and calibration data are not shared with apps, even if you choose to allow access to eye tracking data.

If you share your data with an app offered by Meta, the app will use your abstracted gaze data in accordance with this notice and our Supplemental Meta Platforms Technologies Privacy Policy.

If you share your data with a third-party app, the app will process your abstracted gaze data in accordance with the app developers' privacy policies. App developers are only permitted to use this data for purposes outlined in the Developer Data Use Policy, which describes how developers must handle user data. But we do not control how a third-party app uses, stores or shares your abstracted gaze data, so you should only allow access to your data to apps that you trust. See our Supplemental Meta Platforms Technologies Privacy Policy for more information about how third parties access your data.

Note: Fit adjustment and natural facial expressions are separate features and not included in this eye tracking feature or this notice. For information about how enabling fit adjustment or natural facial expressions on the Meta Quest Pro headset uses data, please review Fit Adjustment Privacy Notice and the Natural Facial Expressions Privacy Notice. If you choose to not enable eye tracking, the direction that your avatar is looking will be based on the position of your headset. For more information on how eye tracking works and how to enable eye tracking, visit our Eye Tracking Help Centre article.