With Meta Quest 2, Meta Quest 3, and Meta Quest Pro, you can decide whether or not to provide individual apps access to spatial data.
Enhanced spatial services enable experiences that go beyond your headset’s hardware capabilities, like local multiplayer. To power these experiences, enhanced spatial services share spatial data about your surroundings with Meta servers. You can choose to turn off enhanced spatial services anytime in Settings.
Spatial data refers to the information collected about the size, shape, and location of walls, surfaces, and objects in a physical space. Apps that blend virtual and real-world environments use spatial data to understand the space around you and where you are within that space.
Meta Quest uses spatial data to create a digital model of a space by:
Spatial data enables room setup and lets apps create blended experiences within your real-world space.
When you grant an app access to your spatial data, the app can use it to create or enhance experiences, such as by making virtual objects seem real. Some examples of how apps may use spatial data include:
Enhanced spatial services share spatial data about your surroundings with Meta servers to enable experiences that go beyond your headset’s hardware capabilities.
Meta servers use this information to understand the space around you and where you are within that space to improve experiences that blend your virtual and real-world environments.
These include:
In the future, these may include things like a larger and richer representation of your space.
Spatial data, together with spatial anchors, is the foundation of blended and immersive experiences on Meta Quest devices. Below is a visual representation and description of spatial data types used to power mixed reality experiences:
Scene data is used to create a simplified model of a room and enables more physical awareness of a user’s surroundings. Without scene data, virtual objects cannot interact with physical objects.
Mesh data allows the headset to understand the shape and structure of objects in a physical space. Without mesh data, virtual objects are not able to realistically interact with physical environments.
Depth data allows the headset to understand the distance between objects in a physical space. Without depth data, virtual objects cannot be rendered in the environment in a way that feels three-dimensional.
Point cloud data is used by your headset to figure out its position relative to the rest of your surroundings using a set of points. Meta uses point cloud data to reduce the need to redraw boundaries and enables experiences such as local multiplayer.
Meta Quest 2 | Meta Quest Pro | Meta Quest 3 | |
Scene data | |||
Mesh data | |||
Depth data | |||
Point cloud data |
With Meta Quest 2, Meta Quest 3, and Meta Quest Pro, you can decide whether or not individual apps have access to spatial data.
When you open an app that uses spatial data to blend your virtual and real-world environments, you’ll need to decide whether to grant that app access to your spatial data. If you choose to share spatial data with an app, that app’s policies apply.
You can select Allow or Don’t allow. Selecting Don’t allow may result in a degraded experience or may prevent the app from working. Keep in mind, you can review or change spatial data app permissions at any time in Settings.
To review or change your spatial data sharing settings:
You can manage enhanced spatial services, which includes the ability to:
To turn off enhanced spatial services:
Turning off enhanced spatial services will delete previously shared spatial data from Meta servers.
To delete enhanced spatial services spatial data:
You can delete spatial data that you previously shared using enhanced spatial services at any time. When you delete this information, it can’t be recovered.
To clear physical space history:
You can also clear physical space history to remove this information for all profiles on your headset. This includes boundaries, space setup and spatial anchors from certain apps you’ve used.