Oculus Rift supported player modes
When you browse Oculus Rift content in the Oculus Store, you can see the supported player and tracking modes.
Supported Player Modes
Player modes let you know what types of player movement the content supports. Some content may support multiple player modes, while others may require additional devices (example: Oculus Touch). Rift content supports the following player modes:
- Sitting: Content that can be experienced sitting and works best with a minimum play area of 3 feet by 3 feet (1 meter by 1 meter). We recommend using a rotating desk chair when using Sitting content.
- Standing: Content that needs to be experienced standing and may require you to step in any direction. Standing content works best with a play area that exceeds 3 feet by 3 feet (1 meter by 1 meter).
- Roomscale: Content that needs to be experienced standing and may require you to move anywhere within your play area. Roomscale content works best with a minimum play area of 7 feet by 5 feet (2 meters by 1.5 meters). Roomscale content require 3 sensors.
Supported Tracking Modes
Tracking modes let you know which sensor configurations the content supports. Some content may support multiple tracking modes, while others may require additional devices (example: Oculus Touch). Rift content supports the following tracking modes:
- Front-facing: Content that works with either one or 2 sensors pointing in the same direction. Front-facing content may support both sitting and standing player modes.
- 360º: Content that can either work with 2 sensors set up in a diagonal (front-and-back) configuration at each corner of your play area, or with 3 sensors. 360° content may support sitting, standing and roomscale player modes. 360° tracking mode with 2 sensors requires an experimental sensor setup, and doesn't support roomscale.
Note: The experimental 2-sensor 360º setup may not work with your PC computer or play area.