GDC Update: Oculus Lightning Talks Schedule Revealed
GDC kicks off next week, and we can’t wait to join the VR developer community at the Moscone Center in San Francisco! Last week, we highlighted two must-see sessions featured in the main GDC program. Today, we’re excited to reveal our current lineup of in-booth lightning talks.
Join us on the expo floor at booth #401 (South Hall) to check out the following programming. Can’t make it in person? Select talks will be livestreamed.
- Developing Brass Tactics from the Ground Up
Hidden Path Entertainment Chief Creative Officer Michael Austin, Art Director Patrick Moynihan, Technical Director Steve Messick, and CEO Jeff Pobst
11:00 – 11:30 am PT -
An Authoritative Client-Server Workflow for Small Teams
OZWE Games CEO Stephane Intissar
11:30 am – 12:00 pm PT -
Performance Features on Oculus Go: Mobile Power Management
Oculus Software Engineer Rémi Palandri
12:00 – 12:30 pm PT
*Talk will be livestreamed - Developing for Project Santa Cruz
Oculus Developer Relations Engineer Gabor Szauer, Head of Content Strategy Rade Stojsavljevic, and Software Engineer Ryan Rutherford
12:30 – 1:30 pm PT - Relationships Matter: Maximizing Retention in VR Games
Oculus Developer Relations Specialist Isabel Tewes
1:30 – 2:00 pm PT - No More Stalled Submissions: Virtual Reality Checks Guidelines and Developer Tools
Oculus Software Engineer Leon Liu
2:00 – 2:30 pm PT
*Talk will be livestreamed - Release Channels: Feedback to Help Refine Your Application from Start to Finish
Oculus Community Support Engineer Patrick Flautt
2:30 – 3:00 pm PT - Aim to Win: Common Success Secrets of VR
Oculus Developer Strategist Deborah Guzman Barrios
3:30 – 4:00 pm PT
*Talk will be livestreamed - Ready for Takeoff!
Oculus Developer Strategist Phil Greenspan
4:00 – 4:30 pm PT
- Designing Social Play in Virtual Reality: Catan VR
Experiment 7 Co-Founder & Creative Director Geoffrey Zatkin
10:30 – 11:00 am PT - New Oculus Avatars: Under the Hood
Oculus Platform Engineering Manager John Bartkiw
11:00 – 11:30 am PT - Profiling and Optimizing for Mobile
Oculus Developer Relations Engineer Gabor Szauer
11:30 am – 12:00 pm PT - Live AMA with Chris Pruett
Oculus Head of Development Relations Engineering Chris Pruett
12:00 – 1:00 pm PT
*Talk will be livestreamed - Getting the Most out of the Rift SDK
Oculus Software Engineer Volga Aksoy
1:00 – 1:30 pm PT - Locomotion Samples and Best Practices
Oculus Software Engineer Tom Heath
1:30 – 2:00 pm PT - Aim to Win: Common Success Secrets of VR
Oculus Developer Strategist Deborah Guzman Barrios
2:00 – 2:30 pm PT - Unity Scriptable Render Pipeline: Our Future for Rendering
Unity XR Graphics Lead Dave Shreiner
2:30 – 3:00 pm PT - VR Storytelling: Learnings from the Frontlines
Oculus Producer Dorian Dargan
3:00 – 3:30 pm PT - Behind the Scenes of Coatsink’s Upcoming Title
Coatsink Narrative Designer Jon Davies
3:30 – 4:00 pm PT
*Talk will be livestreamed - Only the Essentials: Optimizing with Unreal’s Profiler
Epic Games Senior Technical Writer Sam Deiter
4:00 – 4:30 pm PT
Beyond the Show Floor
If you have a conference pass, you can also hear from Oculus during VRDC and GDC:
- Explorations in XR Creation Tools
Featuring Oculus Systems Product Designer Agatha Yu
10:00 – 11:00 am PT
Location: Room 25, North Hall
- Producer Bootcamp: Be the Best Producer for Your Team
Oculus Technical Program Manager >Ruth Tomandl
10:00 – 11:00 am PT
Location: Room 2010, West Hall - Audio Bootcamp XVII: Lunchtime Surgeries
Featuring Oculus Audio Experiences Lead Scott Selfon
12:20 – 1:50 pm PT
Location: Room 3004, West Hall
- Inside Oculus 2018
Oculus VP on Content Jason Rubin, Director of Engineering Ross O’Dwyer, Head of Development Relations Engineering Chris Pruett, and Studios Producer Ruth Bram
9:30 – 10:30 am PT
Location: Room 3001, West Hall - What’s Next? A Game Audio Microtalk Series
Featuring Oculus Audio Experiences Lead Scott Selfon
9:30 – 10:30 am PT
Location: Room 3006, West Hall
- Embodying Identity Through Immersive Design
Featuring Oculus Studios Producer Ruth Bram
11:30 am – 12:30 pm PT
Location: Room 3014, West Hall
- Indie After College: Surviving the Transition
Featuring Oculus Development Engineer Ted DiNola
1:30 – 2:00 pm PT
Location: Room 3007, West Hall
Stay Tuned
Visit the Oculus Developer Blog for more details, and join the Oculus Developer community on Facebook and Twitter for the latest updates. Check back on the blog next week for news from the show floor, including new game announcements and never-before-seen demos.
See you at GDC!
— The Oculus Team


