GDC Update: Oculus Lightning Talks Schedule Revealed

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Posted by Oculus VR
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GDC kicks off next week, and we can’t wait to join the VR developer community at the Moscone Center in San Francisco! Last week, we highlighted two must-see sessions featured in the main GDC program. Today, we’re excited to reveal our current lineup of in-booth lightning talks.

Join us on the expo floor at booth #401 (South Hall) to check out the following programming. Can’t make it in person? Select talks will be livestreamed.

Wednesday, March 21
  • Developing Brass Tactics from the Ground Up
    Hidden Path Entertainment Chief Creative Officer Michael Austin, Art Director Patrick Moynihan, Technical Director Steve Messick, and CEO Jeff Pobst
    11:00 – 11:30 am PT
  • An Authoritative Client-Server Workflow for Small Teams
    OZWE Games CEO Stephane Intissar
    11:30 am – 12:00 pm PT
  • Performance Features on Oculus Go: Mobile Power Management
    Oculus Software Engineer Rémi Palandri
    12:00 – 12:30 pm PT
    *Talk will be livestreamed
  • Developing for Project Santa Cruz
    Oculus Developer Relations Engineer Gabor Szauer, Head of Content Strategy Rade Stojsavljevic, and Software Engineer Ryan Rutherford
    12:30 – 1:30 pm PT
  • Relationships Matter: Maximizing Retention in VR Games
    Oculus Developer Relations Specialist Isabel Tewes
    1:30 – 2:00 pm PT
  • No More Stalled Submissions: Virtual Reality Checks Guidelines and Developer Tools
    Oculus Software Engineer Leon Liu
    2:00 – 2:30 pm PT
    *Talk will be livestreamed
  • Release Channels: Feedback to Help Refine Your Application from Start to Finish
    Oculus Community Support Engineer Patrick Flautt
    2:30 – 3:00 pm PT
  • Aim to Win: Common Success Secrets of VR
    Oculus Developer Strategist Deborah Guzman Barrios
    3:30 – 4:00 pm PT
    *Talk will be livestreamed
  • Ready for Takeoff!
    Oculus Developer Strategist Phil Greenspan
    4:00 – 4:30 pm PT

Thursday, March 22
  • Designing Social Play in Virtual Reality: Catan VR
    Experiment 7 Co-Founder & Creative Director Geoffrey Zatkin
    10:30 – 11:00 am PT
  • New Oculus Avatars: Under the Hood
    Oculus Platform Engineering Manager John Bartkiw
    11:00 – 11:30 am PT
  • Profiling and Optimizing for Mobile
    Oculus Developer Relations Engineer Gabor Szauer
    11:30 am – 12:00 pm P
    T
  • Live AMA with Chris Pruett
    Oculus Head of Development Relations Engineering Chris Pruett
    12:00 – 1:00 pm PT
    *Talk will be livestreamed
  • Getting the Most out of the Rift SDK
    Oculus Software Engineer Volga Aksoy
    1:00 – 1:30 pm PT
  • Locomotion Samples and Best Practices
    Oculus Software Engineer Tom Heath
    1:30 – 2:00 pm PT
  • Aim to Win: Common Success Secrets of VR
    Oculus Developer Strategist Deborah Guzman Barrios
    2:00 – 2:30 pm PT
  • Unity Scriptable Render Pipeline: Our Future for Rendering
    Unity XR Graphics Lead Dave Shreiner
    2:30 – 3:00 pm PT
  • VR Storytelling: Learnings from the Frontlines
    Oculus Producer Dorian Dargan
    3:00 – 3:30 pm PT
  • Behind the Scenes of Coatsink’s Upcoming Title
    Coatsink Narrative Designer Jon Davies
    3:30 – 4:00 pm PT
    *Talk will be livestreamed
  • Only the Essentials: Optimizing with Unreal’s Profiler
    Epic Games Senior Technical Writer Sam Deiter
    4:00 – 4:30 pm PT

Beyond the Show Floor

If you have a conference pass, you can also hear from Oculus during VRDC and GDC:

Monday, March 19

Tuesday, March 20

Wednesday, March 21
  • Inside Oculus 2018
    Oculus VP on Content Jason Rubin, Director of Engineering Ross O’Dwyer, Head of Development Relations Engineering Chris Pruett, and Studios Producer Ruth Bram
    9:30 – 10:30 am PT
    Location: Room 3001, West Hall
  • What’s Next? A Game Audio Microtalk Series
    Featuring Oculus Audio Experiences Lead Scott Selfon
    9:30 – 10:30 am PT
    Location: Room 3006, West Hall

Thursday, March 22

Friday, March 23

Stay Tuned

Visit the Oculus Developer Blog for more details, and join the Oculus Developer community on Facebook and Twitter for the latest updates. Check back on the blog next week for news from the show floor, including new game announcements and never-before-seen demos.

See you at GDC!

— The Oculus Team