Meta Horizon Worlds v126 Release Notes
Meta Horizon Worlds v126 is here! This week’s release is fairly light with a few bug fixes. Stay tuned for some more Worlds news coming soon...
Bug Fixes
General
- We fixed a bug where world doors weren’t showing information correctly.
Creators
- We fixed an issue where the Dynamic Light gizmo wouldn’t always turn on/off when scripted to do so.
- We fixed an issue where some creators were repeatedly getting kicked from Edit Mode shortly after entering Edit Mode in a world.
Known Issues
General
- Some portals are spawning quite high above the player who spawned them, making them difficult to use.
- Nametags are getting hidden by the Avatar Mirror Wall when some people attempt to edit their nametag in their home world. A workaround can be achieved with the following steps:
- Use the Menu button on the left controller to close the Horizon Menu
- Back further away from the Avatar Mirror Wall
- Use raycasting to press the “Edit Nametag” button (instead of attempting to press the button with your avatar’s hand)
Creators
- Scaling an object really small on one axis while grouped makes the object jump to world origin.
- Changing an object’s color via the Property Panel changes the object’s material to plastic if that object’s material was previously set to unlit or glow.
- Some music that’s set to play on start doesn’t play when the world starts.
- Creators will notice that when spawning an asset via a script, if they update that asset the script still spawns the original asset. This bug will be rolled back in a future release. In the meantime, if you want to use the updated asset, you can re-drag the asset references to the script variable to update.
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