Meta Horizon Worlds v126 Release Notes

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Meta Horizon Worlds v126 is here! This week’s release is fairly light with a few bug fixes. Stay tuned for some more Worlds news coming soon...


Bug Fixes


General


  • We fixed a bug where world doors weren’t showing information correctly.

Creators


  • We fixed an issue where the Dynamic Light gizmo wouldn’t always turn on/off when scripted to do so.
  • We fixed an issue where some creators were repeatedly getting kicked from Edit Mode shortly after entering Edit Mode in a world.

Known Issues


General

  • Some portals are spawning quite high above the player who spawned them, making them difficult to use.
  • Nametags are getting hidden by the Avatar Mirror Wall when some people attempt to edit their nametag in their home world. A workaround can be achieved with the following steps:
    1. Use the Menu button on the left controller to close the Horizon Menu
    2. Back further away from the Avatar Mirror Wall
    3. Use raycasting to press the “Edit Nametag” button (instead of attempting to press the button with your avatar’s hand)

Creators


  • Scaling an object really small on one axis while grouped makes the object jump to world origin.
  • Changing an object’s color via the Property Panel changes the object’s material to plastic if that object’s material was previously set to unlit or glow.
  • Some music that’s set to play on start doesn’t play when the world starts.
  • Creators will notice that when spawning an asset via a script, if they update that asset the script still spawns the original asset. This bug will be rolled back in a future release. In the meantime, if you want to use the updated asset, you can re-drag the asset references to the script variable to update.