Meta Horizon Worlds v127 Release Notes

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Meta Horizon Worlds v127 is here! It’s a light week coming off the launch of Citadel, with some improvements and bug fixes.


Quality of Life Improvements


General


  • Portals are now closed if and when the person who opened them is subsequently blocked.

Creators


  • We made improvements to performance when in Build Mode and broadcasting world events.

Highlighted Bug Fixes

Here are some highlighted bug fixes for this week’s release.

General


  • We fixed an issue where player nametags were being incorrectly offset above the avatar.

Creators


  • We addressed an issue where some collaborator controllers seemed disconnected/disembodied from the person using them while in Build Mode.

Select Known Issues

Here are some of the known issues the Worlds team is currently investigating.

General


  • Some portals are spawning quite high above the player who spawned them, making them difficult to use.
  • Nametags are getting hidden by the Avatar Mirror Wall when some people attempt to edit their nametag in their home world. A workaround can be achieved with the following steps:
    1. Use the Menu button on the left controller to close the Horizon Menu
    2. Back further away from the Avatar Mirror Wall
    3. Use raycasting to press the “Edit Nametag” button (instead of attempting to press the button with your avatar’s hand)

Creators


  • Scaling an object really small on one axis while grouped makes the object jump to world origin.
  • Imported assets are spawning very large.
  • Changing an object’s color via the Property Panel changes the object’s material to plastic if that object’s material was previously set to unlit or glow.
  • Creators will notice that when spawning an asset via a script, if they update that asset the script still spawns the original asset. This bug will be rolled back in a future release. In the meantime, if you want to use the updated asset, you can re-drag the asset references to the script variable to update.